WORK
Following my BREAKOUT project, I felt like delving deeper into expressive character animation with the rig I made. For the scythe animation I referenced weapon wielding sequences from anime and real-life alike.
Reference footage from RWBY: Ice Queendom
CHAMBER 01: BREAKOUT is a animated teaser for a music sample pack that I've been working on.
The whole idea started from this 2D character sheet I commissioned from artist @keeeey________ on Instagram, which I referenced when 3D modelling. She's a female vocaloid singer called Kirimi Furu (切実 フル) with the backstory that she's trying to break out of a malicious facility.
Her design and name was inspired by the music software FL Studio's audio chop plugin Fruity Slicer, referencing how popular vocaloid artist Hatsune Miku's design was inspired by Yamaha keyboards.
All animation was done in Blender 3D with some motion design for the screens made in Photoshop CC and post processing in After Effects.
PROJECT: A.S.C.E.N.T is a rough template for a sidescroller game centered around A.N.G.E.L, the last android made to preserve the human race lost in the facility she was built in. This was my first fully fleshed out Unity project with a custom character model developed through iterative sketching.
For the player movement I made several animations like a walk cycle, idle movement and a jumping action.
The game's 3D character and environment was made in Blender 3D and the game was developed in Unity.
For an assignment at my animation major at WDKA I created this educational animation about the writing of poems for people that have passed away with a "lonely funeral", namely De Eenzame Uitvaart. I decided to use a simple character design based on a sketch I made to make the character as universal and relatable as possible.
I used Blender 3D for modelling & animation and FL Studio for the musical composition.
As a personal project pursuing character design, I created Ino (いの). She's modelled and animated in Blender 3D referenced from my own rough sketches.
As an admission assignment to get into WDKA, I made this stylized animation music video about a gadget that generates music for you based on your day.
The visuals were referenced from games such as Jet Set Radio and Bomb Rush Cyberfunk and I developed the 3D character design through some sketches I made.
The visuals were made entirely in Blender 3D. I also did compositions for the different musical genres.